Cheat By Disconnect

By DashingDot on 2020-01-28

How people are lag switching in Escape From Tarkov.

10 Question with Ghostfreak66

By DashingDot on 2020-01-21

DashingDot & GhostFreak66

The first episode in a series where I ask 10 Questions to a number of Streamers and the Community evolving around the skill system in Escape From Tarkov.

Shoreline Loot Guide Episode 3

By DashingDot on 2020-01-17

The third in a series of guides for looting Shoreline in Escape From Tarkov, patch 0.12.

The video has five pro tips for looting Shoreline.

Resort Orientation Guide Episode 1

By DashingDot on 2020-01-16

The first in a series of videos for orientation yourself within the resort building of Shoreline in Escape From Tarkov, patch 0.12.

Shoreline Loot Guide Episode 2

By DashingDot on 2020-01-13

The second in a series of guides for looting Shoreline in Escape From Tarkov, patch 0.12.

The video shows you an average run on Shoreline, just looting the jackets in the village.

Search Guide

By DashingDot on 2020-01-09

The seventh in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how search works in Escape From Tarkov and how to gain skill points.

Christmas Patch Skill Update

By DashingDot on 2019-12-27

This is a special video for the Christmas patch 0.12.1.5449 and the update of the skill points system. Hope this helps, enjoy and let me know if you spot any errors.

Shoreline Loot Guide Episode 1

By DashingDot on 2019-12-22

The first in a series of guides for looting Shoreline in Escape From Tarkov, patch 0.12.

The video shows you all the LEDX spawn locations on Shoreline and I talk about their rarity.

Perception and Charisma Guide

By DashingDot on 2019-12-16

The sixth in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how perception and charisma works in Escape From Tarkov and how to gain skill points.

Stress Resistance Guide

By DashingDot on 2019-12-09

The fifth in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how stress resistance works in Escape From Tarkov, how to gain skill points and gives you insights into how prepare you character for being shot without dying.

Attention Guide

By DashingDot on 2019-12-07

The fourth in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how attention works in Escape From Tarkov and how to gain skill points.

Strength Guide

By DashingDot on 2019-12-03

The third in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how strength works in Escape From Tarkov and how to gain skill points.

Endurance Guide

By DashingDot on 2019-11-30

The second in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how endurance works in Escape From Tarkov and how to gain skill points.

A Guide to Weapon Modding

By xVintoreZ on 2019-11-26

This is a weapon modding guide written by xVintoreZ aimed at helping people of all skill levels mod their guns more effectively in Escape from Tarkov. You can catch my live streams on Twitch every day except Thursdays, at 1PM GMT, usually for 5 to 8 hours.

Contents

General information

Escape from Tarkov has one of, if not the most complex, weapon modding systems of any game on the market currently, and to understand modding of guns you need to be familiar with the different statistics provided by different weapon mods.

Different statistics and what they mean

There are two main statistics when it comes to modding weapons in Escape from Tarkov, Ergonomics and Recoil reduction.

Recoil reduction is pretty self explanatory, it reduces the weapons base recoil by a percentage, which will be displayed.

Ergonomics on the other hand is a more complex statistic as it has multiple effects. The primary two effects high ergonomics provide are significantly reduced aim down sight time and massively reduced stamina consumption when holding aim.

Most people should build their weapons for recoil reduction, however , people with significant skill in terms of aim may want to edge towards partial, or even full ergonomics weapons, which allow for fast "snapping" onto targets heads and allow you to hold corners better if the situation calls for it.

Best builds by trader level

I'm going to show and provide a description of the best builds available at each trader level, for the sake of simplicity I will bunch them together.

Level 1

At level 1 the best primary weapon options are the SKS and Mosin, mainly because of the ammunition they use. Coming in 3rd is the Saiga-9, which is unlocked at level 1 Skier after you complete his first task.

#1 SKS

The SKS is the most reliable weapon here, specifically because of the ammo. 7.62x39 PS is one best rounds available all the way up to level 3 traders. It is relatively cheap and you don't have to spend money on magazines as it has an integrated 10 round magazine so you only need to bring a stack of ammo in your pockets or rig and you are good to go.

Modded SKS

#2 Mosin

A slightly more powerful but extremely unreliable weapon option is the Mosin infantry rifle.

The reason for the unreliable is because the only ammo you have available until level 30 is LPS GZH, which is known to bounce off pretty much everything, and even when you hit someone in the chest and it doesn't deflect, it will only do roughly 60-70% of their chest HP unless you get very lucky on a fragmentation roll.

If you get a headshot on an unprotected head, they are dead. But that goes for literally any round in the game other than hitting with a single buckshot for example.

#3 Saiga 9

The most cost effective weapon here by far is the Saiga 9 and whilst using PST ammo from level 1 Mechanic it is actually a pretty viable weapon.

Its main issue is that it's an SMG that is locked to semi auto, but it has a long barrel which makes it pretty stable.

Go for headshots and if that doesn't work and you are still alive, "legging" them is always an option thanks to 9mm's relatively high flesh damage.

Modded Saiga 9

Level 2

At level 2 you start unlocking a decent variety of good mods for most weapons, the main issue however is still ammo selection. The best three weapons to use are the Vepr136, the vepr Hunter and the PP-19.

#1 Vepr 136

The Vepr 136 I show here is a good "high end" weapon build especially for this level.

7.62x39 PS remains one of the best ammo choices and the vepr 136 modded as shown is extremely accurate out to medium ranges and has pretty low recoil.

Modded Veper 136

#2 Vepr Hunter

A great choice at all levels is the Vepr Hunter as its cheap, accurate and can kill in one well placed shot. M80 is also a great ammo choice even once you hit level 40.

Add a PSO scope and you can take people out from hundreds of meters away without them having any idea you even exist.

Modded Vepr Hunter

#3 PP19

The PP19 shown here is a well modded cqc weapon. It's the first fully automatic weapon i would recommend using and is just as effective with or without a suppressor.

Again though the best ammo available at this low level is PST GZH which will not perform great on armour over level 2.

Modded PP19

Level 3

With level 3 traders you gain access to a large amount of "end game" gear, however it also opens up availability of some extremely cost effective weapons.

#1 SVDS

At level 3 Prapor you can now buy the SVDS rifle but more importantly "7N1 sniper" ammo, which is one of the best rounds in the game, all things considered.

Semi automatic, one shot kill potential, straight through most armour. What's not to like? especially when it only costs ~95k

Modded SVDS

#2 M1A

Once you hit level 3 Peacekeeper you unlock the M1A, a semi automatic .308 rifle and one of my personal favourite weapons.

Semi automatic with a 20, 30 or even 50 round mags, much lower recoil than a SA-58 and less recoil than the SVDS too, but slightly less punch.

While slightly more expensive than the Vepr Hunter, the M1A's smallest mag is 20 rounds which is double the maximum capacity of the Hunter.

The M1A is a great "budget" weapon, coming in at roughly 60k, it is one of the most cost effective weapons in the game, especially if you can snag some cheap barter items and trade for the weapon as Peacekeeper has purchase and barter offers for the M1A.

Modded M1A

#3 AK-103

Finnally at level 3 one of the most under-rated weapons in the game, the AK-103.

Now I know what you are thinking "WFT a full auto 7.62 AK on this list, is this dude crazy?" but hear me out.

When modded in the way shown, it provides a pretty high amount of both recoil control and ergonomics.

In addition to that it has a folding stock, which is helpfull if you have blacked out arms and are willing to sacrifice recoil for a much faster ADS time.

I would recommend "tap firing" this weapon at longer ranges as the recoil is still a little too high for fully automatic fire at long range. But at close quarters on full auto with that still potent 7.62x39 PS ammo, you will take people down pretty quick, even quicker if you have access to 7.62x39 BP ammo.

Modded AK-103

Level 4 (Meta Builds)

Once you max all of the traders, you will have access to almost everything in the game.

Some things are still barter / find in raid only, which you are most likely going to buy from the flea market should you need them.

The builds below are the best "full recoil reduction" builds in the game at the time of writing. Along with the picture of the modded weapon I have included spray patterns. Each pattern was created by dumping 30 round mags as fast as possible. They are ordered standing, crouched and proned, all whilst aiming.

#1 AK-74

First off we have the cheapest of the three, the Ak-74. Even when fully modded for recoil, it still has roughly 1.5x the recoil of the fully recoil modded M4 but we will get to that later.

The reason this weapon is still viable, is a combination of the cost, availability of high capacity magazines, and of course, Igolnik ammo.

7n39 Igolnik ammo, tied with SNB Sniper ammo, has the second best penetration of any ammo in the game.

Whilst is has 5 raw flesh damage less than m995, it has a massive 62 penetration value, far superior to m995's 53.

This means Igolnik is far better suited for targets wearing level 5 or 6 class armour.

The drawbacks to this weapon are its naturally higher recoil, slower fire rate, Igolnik is "loot only" ammo and usually costs a little more than m995 on the flea market. 5.45 BS ammo however is comparable to m995 and is roughly the same price.

Modded AK-74 Modded AK-75 Recoil Pattern

#2 M4

Speaking of the fully recoil modded M4, here it is, with the best ergonomics parts attached too.

First off I do need to mention, this build is seriously expensive, and will cost you roughly 200k, before optics, and not including any mags or parts you will need from the flea market.

It does however have ~33% lower recoil than the AK-74 build shown above, and 150rpm higher fire rate.

M995 is still one of the best ammo choices in the game, especially at this high of a fire rate. The downsides to this build are of course the cost, and the distinct sound a loud modded m4 makes, that "brings all the boys to the yard" so to speak.

Modded M4 Modded M4 Recoil Pattern

#3 M1A

Finally my personal favourite of the end game builds, although not always viable for CQC, is the fully recoil modded M1A.

This gun is an absolute monster when modded like this, it has less horizontal recoil than even a fully recoil modded M4, making it superior in terms of accuracy.

Despite being semi-automatic, it can actually fire faster than the AK-74, and with m80 ammo at the least, that is no small fact.

This build is also the most suited to long range sustained fire of the three builds, making it a great choice for large maps such as Woods and Shoreline.

Being able to hit a man sized target at 50 meters spamming the trigger and not controlling the recoil, with an entire magazine is extremely strong.

The downsides to this build are the fact the gun is semi automatic, and pretty large, which makes it a pain in the ass to wield at close range.

Modded M1A Meta Modded M1A Meta Recoil Pattern

Conclusion

To summarize this guide, its pretty clear that the kind of weapons you will / should be using get much more advanced and more expensive, the further you progress into the game. However this doesnt always increase the cost effectiveness of the weapons, for example what I find to be an extremley reliable and cheap weapon to run, is a basic adar, with a mid range optic thrown on.

With use of the flea market you can get an adar for around 20k, and a scope like the elcan spectre, for about the same amount. And with a few cheap ergo mods attached, like the build shown here. You get a pretty decent all round weapon, for around 70k (Even less if you sell back the excess parts from the adar you bought on the flea market).

Modded Adar

Whilst this weapon wont be extremely effective close range, it performs amazingly at mid-long range especially when using m995 ammo. Cost effectiveness should almost always be considered, but when you've got millions of rubles at your disposal, its not that big of a deal. I personally do not use the "meta" weapons very often, and tend to go for high ergonomics builds, and / or cost effective builds like the adar shown above.

I hope you all enjoyed my weapon modding guide and hopefully learned a thing or two!

Good luck out there escapers! :D

Recoil Control Guide

By DashingDot on 2019-11-18

The first in a series of guides for skills in Escape From Tarkov, patch 0.12.

The video outlines how recoil works in Escape From Tarkov, how skills effect your recoil control and tips and tricks to help you control fully automatic weapons.

A Guide to Recoil Control

By DashingDot on 2019-11-15

This recoil control guide aims to help all players understand and master their gunplay by applying various mechanics and levelling certain skills. I used an HK to showcase the spray patterns and will add different guns in later versions.

Contents

General assumptions

To understand the recoil of guns in Escape from Tarkov you need to understand that BSG is not interested in endless scrolling. Endless scrolling is an effect that comes into place when a game does not help and support the player with gun control mechanics meaning the player would have to endlessly (if a magazine had unlimited ammo) scroll up / down and left / right to stay on target.

Throughout all FPS games out there, you will find various alterations of recoil control mechanics, from none to laser beam. With Escape From Tarkov, Battlestate Games found a way to enhance the gun mechanics for both competitive and casual players.

How the game supports you and what you can do

BSG based their recoil control on a server side assistance that helps you stay centred. The bullet spread will go up and then lower and centre at a certain point above the initial aimpoint. This can be increased by applying different modifications to the gun you are using there by lowering its vertical and horizontal weapon sway.

By Skill

In addition to this players can level up different skills to further decrease the horizontal and vertical weapon sway and therefore minimise the spray pattern.

Changing spray patterns with different stances

Lastly the stance a player chooses to engage a target also plays an important role. While standing up your spray pattern will naturally increase whereas when you are prone the spray pattern is heavily reduced.

Stance vs Spray Pattern Example Spray Pattern

Spray Pattern when Standing

Example recoil pattern when standing.

Example of Standing

Example recoil pattern when crouched.

Example Spray Pattern when Prone

Example recoil pattern when prone.

Example of Prone

Since a heavy focus of Escape From Tarkov is on the weapons and their modifications BSG added different stats throughout the mods. While lots of players are considering the DMG throughput and ammo in addition to a weapons recoil this creates certain meta guns that the majority of the player base will use each patch. As an example I have a semi good modded HK versus its base model.

Modded AK

Modded HK.

Stock HK

Stock HK.

Assault rifles skill changes in 0.12

In the previous version the maximum bonus on recoil control while using assault rifles was 20% however in 0.12 BSG increased this skill to 25%. This makes it even stronger and more desirable to get it to its maximum level. I’m assuming that this is the case for the other weapon skills as well. I will write a more detailed section about this skill in the upcoming 0.12 skill guide. In my 0.11.7 video about it I suggested to lower the skill to 15%. You can find the video here .

Difference in horizontal and vertical recoil

In an earlier version BSG changed the recoil on weapons and split it up into the horizontal and vertical recoil stats. The horizontal recoil is way lower than the vertical one allowing us to heavily focus on the horizontal area when trying to counteract the rifle recoil behaviour. While Assault Rifle benefits the player in both horizontal and vertical recoil the Recoil Control skill only adds a -% bonus to the horizontal spray pattern.

Horizontal recoil behaviour

While the first shot is on target most times the horizontal recoil then widens the spray pattern out. On a “human” target this behaviour is so minimal (with late modded guns and -25% horizontal recoil through the Assault Rifle skill) that it is almost negligible and can be ignored.

Vertical recoil behaviour

The vertical recoil is our problem zone that needs to be attended to. The player can heavily influence the spray pattern by modding his guns out and having both skills, Assault Rifle and Recoil Control on max level.

Elite Recoil Control Zero Recoil Control

Whenever you can pick the start of a fight your stance will play an important role to the amount of hits you will bring into the target. The game helps you actively in different ways through stabilising the recoil after the first shots centring it usually above your initial aimpoint on full auto.

To minimise the horizontal spray pattern both skills, Assault Rifle and Recoil Control, will help you to minimise the spread further.

The player needs to aim, fire and follow the target, (if the target is moving), while being automatically centred by the game after the first rounds fired.

A Guide to Ammo

By DashingDot on 2019-10-27

With 0.12 dropped it's important to have another look at the ammo chart. In it as usual, you will find the new pen values alongside other information. I will keep you posted of any changes which come up during the next few weeks.

Information accurate as of 2019-11-05, patch 0.12.0.4921.

Name Damage Penetration Penetration Chance Armour Damage Speed Ricochet Chance Frag Chance Stamina Burn*
127x108 182 88 75% 88 818 38% 17% 0.9
127x108 bzt 199 80 75% 95 818 38% 17% 0.9
127x55 ps12 115 25 60% 60 285 40% 30% 0.7
127x55 ps12a 155 8 10% 17 290 20% 70% 0.85
127x55 ps12b 90 40 80% 57 300 65% 30% 0.65
12x70 buckshot 32 3 2% 26 415 0% 0% 0.5
12x70 buckshot 525 17 1 2% 15 330 0% 0% 0.2
12x70 buckshot 65 29 3 2% 26 430 0% 0% 0.5
12x70 buckshot 85 22 2 5% 26 385 0% 0% 0.45
12x70 dual sabot slug 75 17 25% 65 415 10% 100% 0.7
12x70 flechette 19 28 30% 26 320 0% 0% 0.5
12x70 rip 235 0 0% 11 410 1% 100% 0.9
12x70 slug 147 15 20% 45 370 10% 100% 0.73
12x70 slug 50 bmg m17 traccer 177 23 28% 57 410 10% 100% 0.73
12x70 slug ap 20 164 32 36% 65 510 10% 100% 0.6
12x70 slug ftx custom lite 153 18 28% 50 480 10% 100% 0.7
12x70 slug grizzly 40 170 12 20% 48 390 10% 100% 0.8
12x70 slug hp cooper 160 13 22% 46 442 10% 100% 0.7
12x70 slug poleva 3 130 17 17% 40 410 10% 100% 0.5
12x70 slug poleva 6u 140 20 20% 50 430 10% 100% 0.6
12x70 slug superformance 190 2 5% 12 594 10% 100% 0.86
20x70 buckshot 20 3 2% 14 430 0% 0% 0.33
20x70 buckshot 56 11 1 2% 12 340 0% 0% 0.3
20x70 buckshot 62 14 2 2% 13 410 0% 0% 0.25
20x70 buckshot 73 22 3 2% 13 475 0% 0% 0.3
20x70 slug broadhead 188 4 5% 13 405 10% 100% 0.88
20x70 slug poleva 3 110 14 15% 35 425 10% 100% 0.7
20x70 slug poleva 6u 120 17 20% 40 445 10% 100% 0.6
20x70 slug star 134 16 17% 42 415 10% 100% 0.65
26x75 0 0 0% 60 80 100% 0% 0.5
30x29 vog 30 199 1 0% 95 185 0% 0% 0.9
366 TKM EKO 65 26 15% 38 770 10% 20% 0.5
366 TKM FMJ 71 20 12% 36 580 7% 25% 0.5
366 TKM Geksa 77 14 12% 38 550 5% 45% 0.5
46x30 action sx 65 13 20% 39 690 30% 50% 0.5
46x30 ap sx 35 46 60% 46 680 60% 10% 0.5
46x30 fmj sx 43 30 40% 41 620 40% 20% 0.5
46x30 subsonic sx 41 34 30% 46 290 50% 20% 0.5
545x39 7n39 37 62 80% 60 905 38% 2% 0.4
545x39 BP 42 32 72% 38 890 36% 16% 0.5
545x39 BS 40 50 75% 57 830 38% 17% 0.5
545x39 BT 44 33 66% 52 880 37% 16% 0.5
545x39 FMJ 54 18 51% 44 884 26% 25% 0.5
545x39 HP 73 11 48% 32 884 20% 35% 0.5
545x39 PP 46 27 66% 50 890 38% 17% 0.5
545x39 PRS 60 14 51% 34 890 4% 30% 0.5
545x39 PS 50 23 70% 47 890 40% 40% 0.5
545x39 SP 68 11 40% 34 873 15% 45% 0.5
545x39 T 57 20 54% 38 883 40% 16% 0.5
545x39 US 65 15 45% 34 303 40% 10% 0.5
556x45 55 FMJ 52 24 43% 45 957 26% 50% 0.5
556x45 55 HP 72 9 40% 38 947 20% 70% 0.5
556x45 M855 50 26 50% 40 922 40% 40% 0.5
556x45 M855A1 57 31 55% 42 945 38% 34% 0.5
556x45 M856 55 23 55% 38 874 38% 33% 0.5
556x45 M856A1 56 34 55% 45 940 38% 33% 0.5
556x45 M995 42 53 60% 57 1013 36% 32% 0.5
556x45 MK 255 Mod 0 60 17 20% 32 936 10% 3% 0.5
556x45 varmageddon 83 3 20% 14 910 5% 90% 0.7
57x28 l191 58 23 50% 30 716 60% 20% 0.5
57x28 r37f 98 3 2% 3 729 5% 100% 0.8
57x28 r37x 81 5 15% 16 724 10% 70% 0.6
57x28 sb193 54 26 50% 34 305 30% 20% 0.5
57x28 ss190 57 24 50% 30 716 60% 20% 0.5
57x28 ss197sr 62 15 20% 20 594 20% 50% 0.5
57x28 ss198lf 77 10 10% 15 792 20% 80% 0.6
762x25tt akbs 58 9 17% 32 425 7% 25% 0.5
762x25tt FMJ43 60 8 17% 29 427 7% 25% 0.5
762x25tt LRN 64 6 16% 28 375 5% 35% 0.5
762x25tt LRNPC 66 5 16% 27 385 5% 35% 0.5
762x25tt P Gl 58 10 17% 32 430 7% 25% 0.5
762x25tt Pst gzh 50 19 20% 36 430 10% 20% 0.5
762x25tt T Gzh 60 12 18% 34 415 10% 17% 0.5
762x39 BP 50 45 84% 65 730 32% 12% 0.5
762x39 HP 76 15 56% 45 754 18% 26% 0.5
762x39 PS 57 33 80% 50 700 35% 25% 0.5
762x39 T45M 58 26 63% 48 720 35% 12% 0.5
762x39 US 68 19 52% 41 300 36% 8% 0.5
762x51 M61 70 68 90% 83 849 30% 13% 0.5
762x51 M62 79 54 67% 75 816 38% 14% 0.5
762x51 M80 80 45 75% 66 833 38% 17% 0.5
9x18pm BZT gzh 55 16 11% 28 325 10% 17% 0.5
9x18pm P gzh 50 5 9% 16 302 7% 25% 0.5
9x18pm PBM 44 22 12% 30 519 9% 16% 0.5
9x18pm PMM 56 25 11% 33 420 8% 17% 0.5
9x18pm PPE gzh 61 7 8% 15 297 5% 35% 0.5
9x18pm PPT gzh 59 8 9% 22 301 10% 17% 0.5
9x18pm PRS gs 58 6 9% 16 302 1% 30% 0.5
9x18pm PS gs PPO 55 6 9% 16 330 3% 25% 0.5
9x18pm PSO gzh 54 5 9% 13 315 7% 35% 0.5
9x18pm PST gzh 50 12 10% 26 298 10% 20% 0.5
9x18pm PSV 69 3 5% 5 280 1% 40% 0.6
9x18pm RG028 gzh 65 13 10% 26 330 5% 2% 0.5
9x18pm SP7 gzh 77 2 10% 5 420 5% 2% 0.85
9x18pm SP8 gzh 67 1 1% 2 250 5% 60% 0.7
9x19 ap 63 52 25 40% 48 392 20% 5% 0.6
9x19 GT 58 14 20% 33 365 5% 15% 0.55
9x19 luger cci 70 10 12% 38 420 7% 25% 0.5
9x19 PSO gzh 56 10 17% 32 340 7% 25% 0.5
9x19 PST gzh 54 18 20% 33 457 5% 15% 0.5
9x19 rip 102 2 2% 11 381 0% 100% 0.75
9x21 sp10 45 30 60% 46 410 40% 20% 0.5
9x21 sp11 66 15 30% 44 413 20% 30% 0.5
9x21 sp12 72 12 40% 63 415 20% 35% 0.5
9x21 sp13 58 33 60% 47 397 40% 20% 0.5
9x39 bp 60 44 75% 68 295 50% 10% 0.5
9x39 sp5 68 30 60% 52 290 40% 20% 0.5
9x39 sp6 58 38 70% 60 305 50% 10% 0.5
9x39 spp 67 38 60% 56 310 40% 20% 0.5

* Stamina burn per damage done.

The Lobby Team

By DashingDot on 2019-10-15

DashingDot , feat. , hansson2456 , Inky & SneakyRu007 Slushpuppy - ...helping everybody in their own way.

A Guide to Skills in Escape From Tarkov

By DashingDot on 2019-10-08

Contents

Overview of Skills

Escape From Tarkov is a first person shooter that aims at you going into raids with your character to find better gear and loot. In order to achieve this you can loot crates, find loose loot lying around or kill AI controlled Scavengers (Scavs) or other Players. You then extract found gear and can shift it over to your stash.

The survivability of your character plays a more and more important role as well as your ability to get clean shots and fast plays. Battlestate Games (BSG) realised that a simple shoot & loot will not suffice to keep people playing but instead implemented a skill based system that enhances your character further and needs levelling up. While BSG obviously still focuses on much realism their skills allow you to overcome difficult scenarios such as obstacles to jump over, being shot and therefore the chance to not bleed out or not as fast. Although you could argue that those skills are just comparisons to IRL training that allow you the same, some of them clearly have a role playing focus such as Charisma that gives your character an overall discount on goods from the implemented traders.

In the current Game Version (.11.7) most skills that you can level up are either linked to tasks or very important and beneficial to your character. The maximum skill level is capped at lvl 51 however there are stimulants that can boost your skills over said level cap.

Active skills as of version 0.11.7

Table of active skill and their most beneficial effects

Skill Benefits when maxed out
Endurance 150% more Stamina, 500% faster Stamina Recovery
Strength 100% Sprint speed, 25% Throw distance, Only backpack weight counts
Health Offline Regeneration (.12), Descrease chance of fractures (60%)
Metabolism Decrease rate of forgetting phys. Skills (100%), no dehydration and exhaustion effects
Vitality Bleeds automatically stop, decreased chance of bleeding (60%)
Stress Resistance Berserk Mode (Speed Boost, DMG Reduction), decreased chance of pain shock (50%)
Perception Loot proximity notification, increased hearing distance
Attention Insta search containers, double looting exp, looting speed
Memory Do not forget any skills
Charisma Increased profit from selling to traders, decreased trader prices
Pistol Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
SMG Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
Assault Rifle Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
Shotgun Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
Sniper Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
LMG Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
Throwables Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
Melee Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
DMR Reduced Recoil 20%, Increased Reload Speed 20%, Increased weapon switching speed 40%
Recoil Control Increase recoil control 30%
Covert Movement Increase speed of crouch and prone movement, Noises you make are reduced
Search Search two things at the same time (rig+pockets etc), increased search speed
Mag Drills Check magz instantly when moving to your character

Endurance

Endurance is by far the most beneficial skill at max level and complemented by strength. With the high stamina recovery it allows you to run across the maps with only small downtime.

Benefits

  • Increases stamina (+150% at Elite Level)
  • Decreases jump stamina drain (-50% at Elite Level)
  • Increases breath holding time (+250% at Elite Level)
  • Decreases breath recovery time (-500% at Elite Level)
  • Elite level : +150% stamina, -500% breath recovery time

How to gain skill points

Skill points in Endurance are gained through walking when NOT overweight. The more strength your character has, the more points per minute you will get. On average you will gain 0.5 skill points per minute walking. You can also gain points through running although it will not increase the amount of skill points your character gets per minute than by walking.

Endurance skill gain table

Skill Level Skill Points needed Skill Points needed to next level Points per Minute walking (Strength LVL 0) Points per Raid (while Raid is 50 Minutes) Left Over Points to next Level Raids needed to lvl up
0 10 10 0.5 25 15 0.4
1 20 5 0.5 25 20 0.2
2 30 10 0.5 25 15 0.4
3 40 25 0.5 25 0 1
4 50 50 0.5 25 0 2
5 60 60 0.5 25 0 2.4
6 70 70 0.5 25 0 2.8
7 80 80 0.5 25 0 3.2
8 90 90 0.5 25 0 3.6
9 100 100 0.5 25 0 4
10 100 100 0.5 25 0 4
11 100 100 0.5 25 0 4
12 100 100 0.5 25 0 4
13 100 100 0.5 25 0 4
14 100 100 0.5 25 0 4
15 100 100 0.5 25 0 4
16 100 100 0.5 25 0 4
17 100 100 0.5 25 0 4
18 100 100 0.5 25 0 4
19 100 100 0.5 25 0 4
20 100 100 0.5 25 0 4
21 100 100 0.5 25 0 4
22 100 100 0.5 25 0 4
23 100 100 0.5 25 0 4
24 100 100 0.5 25 0 4
25 100 100 0.5 25 0 4
26 100 100 0.5 25 0 4
27 100 100 0.5 25 0 4
28 100 100 0.5 25 0 4
29 100 100 0.5 25 0 4
30 100 100 0.5 25 0 4
31 100 100 0.5 25 0 4
32 100 100 0.5 25 0 4
33 100 100 0.5 25 0 4
34 100 100 0.5 25 0 4
35 100 100 0.5 25 0 4
36 100 100 0.5 25 0 4
37 100 100 0.5 25 0 4
38 100 100 0.5 25 0 4
39 100 100 0.5 25 0 4
40 100 100 0.5 25 0 4
41 100 100 0.5 25 0 4
42 100 100 0.5 25 0 4
43 100 100 0.5 25 0 4
44 100 100 0.5 25 0 4
45 100 100 0.5 25 0 4
46 100 100 0.5 25 0 4
47 100 100 0.5 25 0 4
48 100 100 0.5 25 0 4
49 100 100 0.5 25 0 4
50 100 100 0.5 25 0 4
51 100 100 0.5 25 0 4
Total           188

Strength

Strength is the second most beneficial skill in Tarkov. It allows you to sprint very fast, carry more and throw farther.

Benefits

  • Increases carrying weight (+50% at elite level)
  • Increases sprint speed (+100% at elite level)
  • Increases jump height (+18% at elite level)
  • Increases throw distance (+25% at elite level)
  • Increases melee strike power (+30% at elite level)
  • Elite level : Only backpack weight is counted

How to gain skill points

There are multiple ways to gain skill points for strength. The most inefficient way timewise but one of the cheaper ones is walking around OVERWEIGHT. Another way is to throw grenades whereas you gain 0.3 skill points for the first throw and 0.1 skill points for every consecutive grenade you throw in that raid.

The most efficient way to maximise your strength skill is by using your melee weapon that gives you 0.1 skill point per hit. Since this is the case, you can obviously abuse this by hitting a friend of yours continuously while he heals himself up.

As your skill gain varies based on what method you choose or if you mix them, it should take you from 58 raids to 760 raids to gain max strength. You need to understand that if you walk overweight, your endurance skill will not increase.

Assault Rifles & other weapon skills

The Assault Rifle skill like all other rifle and pistol skills gives you huge advantages that you do not want to miss out on. Based on your preferred loadout you want to focus on three skills. So if you like to run the MP5 more than actual assault rifles you would want to level up SMG’s instead of assault rifles. For Tasks you are asked to level up sniper rifles as well and I recommend to level up pistols for a fast way to switch between your weapons. The general idea to level them up is the same however with Assault Rifles and Sniper Rifles there is a faster method.

Assault Rifles & other weapon skills

The Assault Rifle skill like all other rifle and pistol skills gives you huge advantages that you do not want to miss out on. Based on your preferred loadout you want to focus on three skills. So if you like to run the MP5 more than actual assault rifles you would want to level up SMG’s instead of assault rifles. For Tasks you are asked to level up sniper rifles as well and I recommend to level up pistols for a fast way to switch between your weapons. The general idea to level them up is the same however with Assault Rifles and Sniper Rifles there is a faster method.

Benefits

  • Reduces weapon recoil (-20% at elite level)
  • Increases reload speed (+20% at elite level)
  • Increases weapon switching speed (+40% at elite level)
  • Elite level : Doubles mastery gain

How to gain skill points

To gain skill points in any weapon category all you need to do as per 0.11.7 is to reload your weapon. You can also shoot and hit targets that gives you skill points namely 0.1 per hit. Every fourth reload, you will gain .1 skill point. This method will take about 172 hours to maximise your skill.

How to speed gain skill points in Sniper Rifles

In order to speed up the skill gain in sniper rifles, you can reload a Mosin with an internal magazine to gain ~0.1 skill points per reload and it will take about 46 hours. Since the reload speed increases with every new level, times may vary.

How to speed gain skill points in Assault Rifles

The same method used to speed level sniper rifles can be applied to assault rifles. You are doing the exact same thing with the SKS which counts as Assault Rifle and its internal magazine.

Weapon Mastery

The weapon mastery on level three allows you to reload your rifle or pistol while still aiming down. It is a nice gimmick but nothing more.

Summary to levelling weapons

As already mentioned, your overall goal is to gain the recoil control however the faster reload speed is very beneficial in combat situations. When running your main rifle combined with a pistol for faster running speed, the weapon switching speed on maxed out pistols and your main rifle skill is invaluable while flanking the enemy and then quickly switching over to your main gun.

Recoil Control

The skill recoil control is something you might consider levelling either ongoing or focused during a single play day later on. It affects your vertical spray pattern only.

Benefits

  • Improves recoil control (-30% at elite level)
  • Elite level : Improves recoil control (does nothing at this point)

How to gain skill points

In order to level this skill all you need to do is fire rounds out of any weapon. You will gain about 67 Skill Points per 1200 rounds fired however this is by firing an M4 or similar gun using 5.56 calibre. Other weapons and ammo will increase your skill gain slightly less. This is very costly due to the nature of you firing rounds into the air but can be levelled rather quickly. Later on, you might consider bringing in Magazine Cases filled with 100 rounder’s for the M4 to increase your effective skill gain per raid.

Spray Pattern

Zero Control Elite Control

Stress Resistance

Stress Resistance is one of these skills you need to gain a certain level for a task (level 18). Although you can fast track to it most players naturally level it during combat situations.

Benefits

  • Decreases chance of getting pain shock (-50% at elite level)
  • Decreases tremor oscillation
  • Elite level : Berserk mode

How to gain skill points

There are multiple methods to level Stress Resistance however it always comes down to taking pain damage. This means that if you had a blacked leg and jumped (not on painkillers) your stress resistance would go up by ~0.3. You can also get shot or hit with a melee weapon in a black limb it will help. A lot of people like to stand in fire to level it up, healing just their stomach while their entire rest of the body is blacked out. In general you can level your stress resistance within a day.

Health

With health we’re having another skill you need to level up for a task however you actually will benefit greatly from this skill from 0.12 and onwards as it supports out of raid healing, immunity to poison and more.

Benefits

  • Decreases chance of fractures (-60% at elite level)
  • Increases offline regeneration
  • Decreases energy consumption (-30% at elite level)
  • Decreases dehydration rate (-30% at elite level)
  • Elite level : Damage absorption
  • Elite level : Poison immunity level

How to gain skill points

Here is the amazing news. You can level it automatically while levelling strength, endurance or vitality.

Vitality

Vitality is a great skill to have maxed however most people won’t get to that point during a normal wipe phase.

Benefits

  • Decreases chance of bleeding (-60% at elite level)
  • Decreases chance of dying by losing a limb (-20% at elite level)
  • Increases health regeneration in battle (Unknown, no specific stats given.)
  • Elite level : All bleeding stops spontaneously (Note: This means after bleeding occurs, the bleeding will stop after a few seconds)

How to gain skill points

You can level vitality by taking damage in general and through blood loss. That said, once you get a bleed you can just counter it with AI2 Meds and continuously gain skill points.

Mag Drills

Currently this skills benefits do not exceed the amount of hours you would have to put into it in order to maximise it.

Benefits

  • Increases ammo unloading speed
  • Increases ammo loading speed
  • Magazine loading is performed faster with every loaded round
  • Increases speed of magazine check using the context menu
  • Increases accuracy of magazine check through the context menu
  • Elite level : Magazine checked instantly when moved to your inventory

How to gain skill points

You basically want to check your magazine, reload rounds into it or unload them. In the table below you can see the details of a full load/unload cycle with and without +15% faster reload magazines.

Mag Drills skill gain table

Skill Level 0 1 2 3 4 5 6 7 8 9 10 11 12
Skill Points needed 10 20 30 40 50 60 70 80 90 100 100 100 100
Full Unload/Reload Cycle 40.54 40.79 41.03 41.28 41.54 41.79 42.05 42.32 42.58 42.85 43.13 43.41 43.69
Points per Raid 10.14 10.20 10.26 10.32 10.38 10.45 10.51 10.58 10.65 10.71 10.78 10.85 10.92
Raids needed to lvl up 0.99 1.96 2.92 3.88 4.81 5.74 6.66 7.56 8.45 9.33 9.27 9.22 9.16
Full Unload/Reload Cycle +15% Speed Mag 46.62 46.90 47.19 47.48 47.77 48.06 48.36 48.67 48.97 49.28 49.60 49.92 50.24
Points gained with +15% Speed Mag 11.66 11.73 11.80 11.87 11.94 12.02 12.09 12.17 12.24 12.32 12.40 12.48 12.56
Raids needed with +15% Speed Mag 0.86 1.71 2.54 3.37 4.19 4.99 5.79 6.58 7.35 8.12 8.06 8.01 7.96
Skill Points needed 10 20 30 40 50 60 70 80 90 100 100 100 100
Left Over Points to next Level 10.00 19.86 29.67 39.41 49.09 58.71 68.26 77.74 87.16 96.52 95.80 85.02 74.17
Real Raids needed to lvl up 0.99 1.95 2.89 3.82 4.73 5.62 6.49 7.35 8.19 9.01 8.89 7.84 6.79
Skill Points needed 10 20 30 40 50 60 70 80 90 100 100 100 100
Left Over Points to next Level with +15% Speed Mag 10.00 18.34 26.62 34.82 42.95 51.01 58.99 66.90 74.74 82.49 80.17 67.77 55.30
Real Raids needed to lvl up with +15% Speed Mag 0.86 1.56 2.26 2.93 3.60 4.25 4.88 5.50 6.10 6.70 6.47 5.43 4.40

Search

Searching through objects in most cases is what gets you your well-deserved loot. No matter if bodies or crates, searching also always exposes you to other players and leaves you vulnerable in the open. The skill will help you greatly to increase your speed searching through things and lets you leave faster back into a more secure position.

Benefits

  • Elite level : Doubles searching speed (meaning you can search two things at a time)

How to gain skill points

Basically you can search anything and gain skill points for that. If you are new to tarkov, you want to search every container and body regardless and therefore automatically increase this skill. There are ways to focus on maximizing this skill and get it to lvl 51 within one day.

How to speed gain skill points in Searching

The general idea to speed level this is to search the same container continuously. In order to make this happen I recommend two friends and a dead body that can hold a backpack with items in the layout shown in the picture below:

You can either kill a Scav or have a second account that you kill in a secure location. You will put the backpack on the dead body and everybody searches through it until all three have it fully searched.

Now the first player starts rotating the items you have put into the backpack in a circle only concentrating on his/her two rows:

The second players starts in the mid row just shifting it from right to left and back whereas the third player rotates the bottom two rows. Because each of the players is moving only their items, they become greyed out for the others. If everybody now clicks on “searching” on the backpack which is available again and keeps rotating, you will continuously gain skill points in searching(and attention).

If you have a fourth player with you he can take over for another one whose fingers start to hurt (because they will). That way you can also rotate through players and always keep searching.

Difference to attention

While the skill searching benefits from looting bodies and containers, attention only gains skill from searching containers. If you do not want to speed level these skills, bear in mind that you will not level up attention by searching bodies.

Covert Movement

This skill is one of the more interesting ones as it allows you to move faster and quieter while being crouched or prone at the lowest possible speed level.

Benefits

  • Increases the speed of covert movement
  • Sound of steps on common surfaces is quieter
  • Decreases Covert Movement Sound Radius
  • Noises produced by weapons and equipment are quieter
  • Elite level : Covert movement becomes equally quiet on all surfaces

How to gain skill points

If you walk crouched on the lowest speed level you start getting skill points. Per minute crouch walking you will gain 0.4 skill points meaning you will make about 24 skill points per hour so from level 10 you need about 170 hours to maximise this skill.